Difference between revisions of "ShakeMovies"
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| | [https://youtu.be/hx5v_HVjNPg Animation_1] | | | [https://youtu.be/hx5v_HVjNPg Animation_1] | ||
| TeraShake 2.1 Simulation with Narration | | TeraShake 2.1 Simulation with Narration | ||
− | | Overview of the earthquake hazards using TeraShake ground motion simulation. Animation shows both map-based views and volume-based visualizations of wavefield. | + | | Overview of the earthquake hazards using TeraShake ground motion simulation. Animation shows both map-based views and volume-based visualizations of wavefield. |
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| [[File:PuenteHills Eq.png|150px|thumb|left| Fig 2: Puente Hills Earthquake Animation Movie (Image Credit: Robert Graves (USGS), Amit Chourasia Steve Cutchin (SDSC)) ]] | | [[File:PuenteHills Eq.png|150px|thumb|left| Fig 2: Puente Hills Earthquake Animation Movie (Image Credit: Robert Graves (USGS), Amit Chourasia Steve Cutchin (SDSC)) ]] | ||
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| Simulation showing the effects of ground motions on objects in Fullerton, about 15km from epicenter of La Habra Earthquake. The animation was created by retrieving the observed ground motions from a Fullerton strong motion station for the La Habra earthquake, then inputting these seismograms into a scene containing everyday objects, and used a physics-engine to show the results of the ground motions on the objects. | | Simulation showing the effects of ground motions on objects in Fullerton, about 15km from epicenter of La Habra Earthquake. The animation was created by retrieving the observed ground motions from a Fullerton strong motion station for the La Habra earthquake, then inputting these seismograms into a scene containing everyday objects, and used a physics-engine to show the results of the ground motions on the objects. | ||
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== Related Entries == | == Related Entries == |
Revision as of 20:20, 5 November 2018
SCEC researchers have produced several types of earthquake and ground motion movies and animations. SCEC Visualization groups include SDSC, PSC, ISI, USC, and SCEC Interns.
Examples of SCEC Earthquake Animations
Thumbnail | Animation Number | Animation Short Name | Animation Description |
---|---|---|---|
Animation_1 | TeraShake 2.1 Simulation with Narration | Overview of the earthquake hazards using TeraShake ground motion simulation. Animation shows both map-based views and volume-based visualizations of wavefield. | |
Animation_2 | Puente Hills Wave Propagation Simulation | Animation showing the propagation of ground motions across the Los Angeles Basin. | |
Animation_3 | M8 Map View | Animation showing the M8 California earthquake rupture in a map view format. | |
Animation_4 | M8 Perspective | Animation showing the north to south M8 California earthquake rupture, with a perspective above the fault. The amplitude of the ground motion is shown as exaggerated topography. The animation shows a seismic shock waves is formed at the rupture front, and a strong stopping pulse as the rupture ends south of the Salton Sea. | |
Animation_5 | Shakeout Map View | ShakeOut earthquake animation showing ground motions in a map view. | |
Animation_6 | Shakeout_Long_Beach_Perspective | ShakeOut earthquake animation showing ground motions from the perspective of a site in Long Beach California. The animation shows the ground motions approaching from the south, then long lasting long period motions throughout the city. | |
Animation_7 | Building Response Animation (M8 at Northridge) | Animation of response of a 18 story steel frame building to M8 ground motions in Northridge California. | |
Animation_8 | GlyphSea Narrated Animation of M8 | Narrated animation showing GlyphSea vector visualization technique applied to M8 ground motion simulation data. | |
Animation_9 | EQ_LaHabra_Site_Fullerton | Simulation showing the effects of ground motions on objects in Fullerton, about 15km from epicenter of La Habra Earthquake. The animation was created by retrieving the observed ground motions from a Fullerton strong motion station for the La Habra earthquake, then inputting these seismograms into a scene containing everyday objects, and used a physics-engine to show the results of the ground motions on the objects. |