ShakeMovies

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SCEC researchers have produced several types of earthquake and ground motion movies and animations. SCEC Visualization groups include SDSC, PSC, ISI, USC, and SCEC Interns.

Examples of SCEC Earthquake Animations

Thumbnail Animation Number Animation Short Name Animation Description
Fig 1: Puente Hills Earthquake Animation Movie (Image Credit: Robert Graves (USGS), Amit Chourasia Steve Cutchin (SDSC))
Animation_1 TeraShake 2.1 Simulation with Narration Overview of the earthquake hazards using TeraShake ground motion simulation. Animation shows both map-based views and volume-based visualizations of wavefield.
Fig 2: Puente Hills Earthquake Animation Movie (Image Credit: Robert Graves (USGS), Amit Chourasia Steve Cutchin (SDSC))
Animation_2 Puente Hills Wave Propagation Simulation Animation showing the propagation of ground motions across the Los Angeles Basin.
Fig 3: M8 Wave Propagation Map View Movie (Image Credit: Amit Chourasia, Steve Cutchin, Yifeng Cui (SDSC), Kim Olsen (SDSU)
Animation_3 M8 Map View Animation showing the M8 California earthquake rupture in a map view format.
Fig 4: M8 Velocity Mag as Height Field (Image Credit: Amit Chourasia Steve Cutchin Yifeng Cui (SDSC), Kim Olsen (SDSU)
Animation_4 M8 Perspective Animation showing the north to south M8 California earthquake rupture, with a perspective above the fault. The amplitude of the ground motion is shown as exaggerated topography. The animation shows a seismic shock waves is formed at the rupture front, and a strong stopping pulse as the rupture ends south of the Salton Sea.
Fig 5: ShakeOut Simulation (Image Credit: Robert Graves (USGS), Amit Chourasia, Yifeng Cui (SDSC), Geoff Ely, Philip Maechling (SCEC)
Animation_5 Shakeout Map View ShakeOut earthquake animation showing ground motions in a map view.
Fig 6: ShakeOut Earthquake from Long Beach (Image Credit: Brad Aagaard, Amit Chourasia Steve Cutchin (SDSC), Mark Benthien (SCEC)
Animation_6 Shakeout_Long_Beach_Perspective ShakeOut earthquake animation showing ground motions from the perspective of a site in Long Beach California. The animation shows the ground motions approaching from the south, then long lasting long period motions throughout the city.
Fig 7: M8 Wave Propagation Movie (Image Credit: Emmett McQuinn (UCSD), Amit Chourasia (SDSC)
Animation_7 GlyphSea Narrated Animation of M8 Narrated animation showing GlyphSea vector visualization technique applied to M8 ground motion simulation data.
Fig 8: 18 Story Steel Frame Building Response to M8 Ground Motions (Credit: Swaminathan Krishnan (Caltech), Sandarsh Kumar, Philip Maechling (SCEC))
Animation_8 Building Response Animation (M8 at Northridge) Animation of response of a 18 story steel frame building to M8 ground motions in Northridge California.
File:M8 Building Response.png
Fig 9: M8 Wave Propagation Movie (Image Credit: Amit Chourasia (SDSC), Swami Krishan (Caltech), Phil Maechling (SCEC)
Animation_9 M8 Building Response for Multiple Sites in Los Angeles Animation showing response of multiple 18 story steel frame buildings to M8 ground motion simulation data.
Fig 10: La Habra Earthquake at Fullerton (Image Credit: Philip Maechling (SCEC))
Animation_10 EQ_LaHabra_Site_Fullerton Simulation showing the effects of ground motions on objects in Fullerton, about 15km from epicenter of La Habra Earthquake. The animation was created by retrieving the observed ground motions from a Fullerton strong motion station for the La Habra earthquake, then inputting these seismograms into a scene containing everyday objects, and used a physics-engine to show the results of the ground motions on the objects.
Fig 11: Northridge Earthquake at Pacoima (Image Credit: Philip Maechling (SCEC))
Animation_11 EQ_Northridge_Site_Pacoima Simulation showing the effects of ground motions on objects in Pacoima, about 12km from epicenter of Northridge Earthquake. The animation was created by retrieving the observed ground motions from a Pacoima strong motion station for the Northridge earthquake, then inputting these seismograms into a scene containing everyday objects, and using a physics-engine to show the results of the ground motions on the objects.

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